Europeana Space Hackathons

ART // GAMES // HACKATHON

Prototyping & Hacking games weekend event

This is an intensive weekend workshop, which allowed artists, coders and technologists to collaborate, team up and develop prototypes of game / art projects. An exciting challenge at ‘Game City’ in Nottingham – home of the National Videogame Arcade.

16-17 April 2016

Game City, Nottingham

 

About

Concept

The ART//GAMES//HACKATHON was an intensive weekend workshop, which allowed artists, coders and technologists to team up, collaborate and develop prototypes of game art projects. This exciting event took place at Game City in Nottingham – home of the National Videogame Arcade on 16th and 17th April 2016.

Videogames are a huge cultural and creative force currently breaking ground into traditional art practice – this event considers how innovative new art / game projects may cultivate new forms of participation. The workshop leaders include award winning artist Bruno Martelli, BAFTA winning artist & filmmaker Ian Gouldstone, Alex Woolner – Creative Director of AdsReality and game developer & creative producer Paul Callaghan.
Workshop participants entered a competition, which involves pitching their ideas/prototypes to a jury of experts. Three winning projects received further mentoring from Simon Cronshaw from Remix to further shape their projects and develop business plans.

About E-Space

The ART // GAMES // HACKATHON is part of Europeana Space, a large EU-funded project, which examines the creative reuse of online content across a range of media and art forms. This is the sixth hackathon to be hosted by the project. Previous events have focussed on a variety of disciplines, including TV, dance, publishing, photography and museums. Videogames are a huge cultural and creative force currently breaking ground into traditional art practice – this event considers how innovative new art / game projects may cultivate new forms of participation.

Info needed to REGISTER for the ART//GAMES//HACKATHON

  • Name & Contact details.
  • Number of team members (if applicable).
  • Bio ( up to 500 words for each team member ).
  • Weblinks ( if applicable ).
  • A short ( up to 500 words ) indication of what you would like to get out of the event – for example, if you have a project you would like to develop, please tell us a little about it, or if you are looking for collaborators or networking opportunities, please tell us who you would like to meet.
  • If you need hotel accommodation or have any dietary requirements.

The Prize

Prize judging criteria

During the workshop the jury looked at several aspects of each concept:

    • Innovation & quality & uniqueness. How innovative, new, or original is the idea? What is the quality of the concept? (Form, function, aim)
    • Likelihood of success. How likely is the project to be adopted by users? Does the team have the skills and capacity to successfully accomplish and launch a new business concept?
  • Business potential & job creation objective. Does the proposition hold a strong position against current and likely competitors? What is the composition and size of target market(s) for this proposition?
  • Relevance and value to the cultural Heritage sector. Does the proposition offer a new application or perspective on the use of the digitalized cultural heritage content? Does the proposition use, re-use, or facilitate the use or re-use of digitalized cultural heritage material?

The Hackathon Programme

Pre-event 9 April

ART//GAMES//HACKATHON SALON
7-9 pm Igloo Studios, London.
This informal evening event is designed ‘either to please or to educate’ artists, gamers, coders & others interested in the intersection between games & art, meeting & mingling in a relaxed atmosphere.

Presentations from artists Joseph DeLappe and Ian Gouldstone

Demonstrations: Matt Jarvis

Live music from Isn’tses

Refreshments will be provided :)

More SALON info on SALON Facebook page

. . . . . .

Attendees eve 15 April

meet & greet

7-9 pm ‘Ye Olde Trip To Jerusalem’ (England’s oldest inn) in Nottingham.

Hackathon Day 1, 16 April

09:00 Welcome coffee
10:00 INTRO
E-Space project, by Tim Hammerton
Purpose of the hackathon, by Simon Cronshaw
2 x mini presentation by Team Leaders
11:00 Assembling Teams and start working session
13.00-14.00 sandwich lunch
18:00 Pitch Rehearsal and feedback from the Jury
19:00 go to PUB! or continue working

Hackathon Day 2, 17 April

09:00 Welcome coffee
10:00 Recap
2 x mini presentation by Team Leaders
Continue working session
13.00-14.00 sandwich lunch
16:30 Final pitches by the Teams, judging, announcing the winners
18:00 Award Ceremony
19:00 Post event drink

Team Leaders

Bruno Martelli

Bruno Martelli is half of artistic Duo Gibson/Martelli, who make live simulations using performance capture, computer-generated models and an array of technologies including Virtual Reality. Artworks of infinite duration are built within game engines where surround sound heightens the sense of immersion. They playfully address the position of the self in relation to technology, examining ideas of player, performer and visitor intertwining familiar tropes of video games and art traditions of figure & landscape.
www.gibsonmartelli.com

Ian Gouldstone

Ian Gouldstone is a BAFTA winning artist and filmmaker, whose work incorporates games, animation and new media. He is a founder of the collective Pachinko Pictures. He graduated from Harvard University with a degree in mathematics before studying animation at the Royal College of Art and is now completing his MFA in Fine Art at Goldsmiths. His work explores the practical and theoretical implications of queer video game forms.
www.iangouldstone.com/pages/about/

Alex Woolner

Alex Woolner has been involved in digital creativity for 20 years, the core of his practice is interactivity & user experience – he has worked across a range of digital media to achieve this – including a 10 year portfolio of work with young people. Alex has a PhD for his work developing interactive experiences for young people with autism. A former senior researcher at Coventry University under Professor Pam Kato he delivered a range of gaming projects within the field of digital culture. Alex Woolner is currently Creative Director at AdsReality producing gaming, virtual & augmented reality experiences. You can contact him @pandigital

Paul Callaghan

Paul Callaghan is a creative producer, game developer, writer and teacher interested in the intersection of games with other cultural and creative practice. He has made digital & physical games, directed a festival, curated exhibitions, designed and run education programs and has written and spoken extensively about videogames and their place in the world. Currently he teaches in the Arts and Digital Industries School of the University of East London.
www.paulcallaghan.net/

Hackathon Organisation

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Fellow Partners

remix

 

Project Coordinator

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Technical Coordinator

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In Collaboration with

Official Media Partner

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The Jury

Simon Cronshaw

Managing Partner & Co-Founder at REMIX Summits, specialising in entrepreneurial strategies, e-commerce, start-up operations.

 View Linkedin Profile

Sarah Whatley

Professor of Dance and Director of Centre for Dance Research (C-DaRE) at Coventry University, and E-Space Project Coordinator.

View Linkedin Profile

Luca Morini

Researcher at Disruptive Media Learning Lab (COVUNI), and a gamer to the core: video games, card games, board games…

View Linkedin Profile

David Surman

Artist, illustrator and animator, drawing and painting in traditional media, printmaking, animation and interactive media.

View Profile

Registration

To participate to the Hackathon you can join as an individual or as a team. Registrations are accepted until 8th April 2016.

Please send a mail to games@europeana-space.eu  with the following information:

•Name & Contact details.
•Number of team members (if applicable).
•Bio (up to 500 words for each team member).
•Weblinks (if applicable).
•A short (up to 500 words) indication of what you would like to get out of the event – for example, if you have a project you would like to develop, please tell us a little about it, or if you are looking for collaborators or networking opportunities, please tell us who you would like to meet.
•If you need hotel accommodation or have any dietary requirements.